While there are initiatives to increase the uptake of eLearning and ICTs, I recognise there may be a number of barriers in the implementation of these. At a department and school level, there are issues related to the availability of digital resources to teachers and their learners, the costs involved in investing in the technologies, and finding the balance between teachers fulfilling traditional teaching expectations (e.g. handwriting) and stepping up and exposing learners to new, digital learning experiences. At the teacher level, there is the issue of finding time to integrate ICTs into teaching, and adapting planning and teaching strategies to incorporate ICTs. Furthermore, teachers’ may require professional development in the area of ICTs, since as Johnson, Levine, Smith & Stone (2010) point out, digital literacy skills have not traditionally been incorporated in teacher education programs. Parental attitudes could also be a potential barrier to eLearning. Parents may have concerns about their children operating in online environments, they may not perceive much value in their children engaging in ICTs as opposed to traditional learning methods, and there may not be resources or parental support for learners to continue their learning in the home environment. Finally, learners themselves could possibly become a barrier to the success of eLearning in the classroom. Learners may not present with the assumed basic digital literacy skills, those with low motivation may not respond well to self paced learning, and learners preferring more face-to-face interaction may not enjoy the reduced social interaction.
While there are no doubt boundaries that will need to be overcome in implementing eLearning and the use of ICTs in the classroom, there are also many potential benefits and opportunities. Education Queensland (2008) contends that the capacity of today’s learners to use and apply ICT tools is key to ensuring our nation’s economic growth and stability in the future. Furthermore, the use of ICT tools offers a great number of ways to engage learners in higher order thinking, and to participate in collaborative learning. Digital technologies can also be employed to design learning experiences where learners are actively participating rather than simple receiving information, and the learning can be more purposeful and meaningful for them. (Education Queensland, 2008).
Education Queensland (2008) emphasise that an important component in eLearning is digital pedagogy, defined as "the convergence of technical skills, pedagogical practices and understanding of curriculum design appropriate for digital learners" (p. 3). Education Queensland (2008) contend that effective digital pedagogy will engage students in (1) actively constructing their own learning (2) in purposeful and meaningful ways, and (3) enhance opportunities for authentic, contextualised assessment. These characteristics are consistent with a constructivist approach to learning. Koohang, Riley, Smith and Schreurs (2009) cite research which supports the efficacy of constructivism as a learning theory compatible with, and appropriate for, eLearning design. In response to such research support, Koohang (2009) (cited in Koohang, Riley, Smith & Schreurs, 2009) proposed a framework for designing eLearning based on the elements of constructivism. According to this framework, the design of eLearning activities should include opportunities for: collaboration & cooperation; multiple perspectives; real world examples; scaffolding; self-reflection; multiple representations of ideas, and; social negotiation.
Within this post I have adopted a constructivist approach, and I am examining four eLearning tools and digital pedagogy to support their use in my teaching context (i.e. a primary setting) from that perspective. In addition, I make reference to Bloom's Revised Taxonomy (Churches, 2010), and refer the reader to blog postings where I propose how I expect the thinking learners will engage in when using the tools fits within that framework. The four tools I have chosen to analyse are blogs, digital video, Glogster EDU and Jing.
eLearning Tool 1: Blogs
A blog, short for a ‘web log’, is an online space used to post commentary, news, images and other digital resources (Wikipedia, 2011a). I have been keeping my own blog as part of my ICTs for Learning Design course. I also created my own website, and for some time I was finding it difficult to determine why I would want both. Blogs often include a function for readers to comment on entries, and it is this interactivity that distinguishes blogs from other static websites.
Based on my own experience of keeping a blog, along with reading others’ thoughts on the issue, I posted a reflection on blogs as a digital tool. In this post, I conducted a SWOT analysis of using blogs in the classroom. In the same post, I also proposed two potential eLearning applications for blogs, one where the teacher creates a blog and another where learners create their own blog. Making use of blogs in the classroom can lead to opportunities to move learners from Lower Order on to Higher Order Thinking and I also examine this in my post analysing the use of blogs in the classroom.
Using blogs as a teaching tool can also provide opportunities for learning consistent with the constructivist approach. Maintaining their own and reading others’ blogs offers learners the chance to participate in self reflection, as well as gain multiples perspectives in different issues. Furthermore, as mentioned earlier blogs have a function for readers’ to interact with the author and leave comments. Blogs offer greater opportunities for collaboration and cooperation between learners than other alternatives, such as static websites.
eLearning Tool 2: Digital Video
There are a vast number of digital videos available on the internet, from sites such as YouTube or TeacherTube. There is also easily accessible software for creating digital video yourself, such as iMovie for Macs and Windows Movie Maker (which I used to produce my digital video).
I can see two broad categories for how digital video might be used in a teaching context; digital video sourced or created by the teacher and digital video created by learners. In an earlier post reflecting on the use of digital video, I conducted a PMI analysis of using digital video in teaching. Furthermore, in that same blog post I offer some examples of learning experiences that involve learners sourcing and creating digital video, and illustrate how using digital video in learning experiences can offer learners the opportunity to engage in higher order thinking.
As mentioned earlier, I am analysing the different eLearning tools from a constructivist approach. Digital video offers teachers an opportunity to build experiences into classroom that are consistent with a constructivist approach to learning. For example, learners have the opportunity to watch videos from multiple perspectives, to see real world examples of things they are learning about in action, and they can benefit from multiple representations of ideas (i.e. images plus audio, rather than just relying on one or the other). Furthermore, producing their own videos is likely to engage learners, making them active participants in the learning process.
eLearning Tool 3: Glogster EDU
The third eLearning tool I have chosen to analyse is Glogster EDU, a website that allows users to create free, interactive online posters, or Glogs (or Graphical Blogs) (Wikipedia, 2011b). Using Glogster EDU, the teacher registers for a teacher administered account, and then generates student accounts with safe logins and passwords. The teacher can then monitor all student activities within the account throughout the learning process (Glogster EDU, 2011).
I have created my own Glogs using Glogster EDU. Using a Mem Fox theme, I created a title Glog, Meet Mem Fox, and then linked to four other Glogs, one each for four Mem Fox books. My idea then is for learners, in groups, to create their own Glogs for the other Mem Fox books on the title Glog. For the time being, I have made all of my Glogs publicly accessible so that readers of this blog may access them without requiring login details. Based on my experience of creating my own Glogs, and my thoughts about how these could be used in a primary teaching context, I posted some reflections around Glogster EDU, and completed a PMI analysis for using Glogster in the classroom. In the same blog post, I also propose some potential applications for the use of Glogster in eLearning, and an explanation for the potential I see for Glogster to be used for engaging learners in higher order thinking.
The use of Glogster in a teaching context is consistent with a constructivist approach to learning. Learners can comment on each other’s Glogs, allowing for collaborative learning. The Glogster EDU site scaffolds the creation of the Glogs for learners by providing templates and design ideas. Furthermore, the production of a Glog, especially when learners understand how their Glog is going to be used (e.g. in the above example, posted to school website to form part of a comprehensive presentation on environmental issues), makes for an authentic, meaningful learning experience.
eLearning Tool 4: Jing
The fourth eLearning tool I am analysing is Jing, a program used to create images or short videos (with audio) of what is displayed on your computer monitor. I have investigated Jing, and created my own Jing video.
Based on my experience using Jing, and how I see the program being used in a primary teaching context, I posted to my blog a reflection of how Jing could be used and analysed Jing using de Bono’s six thinking hats to frame my thinking. The most obvious potential application for Jing in teaching is to produce tutorials for learners in how to operate the various ICT tools they are working with. In the same post as my analysis of Jing, I also proposed two other examples of potential applications of Jing in eLearning, and how the use of Jing can provide opportunities for learners’ higher order thinking.
From a constructivist viewpoint, one of the benefits of using Jing videos is that they can provide learners with scaffolding to support their work in ICTs. The teacher can demonstrate for learners, using the program and the actual screenshots learners will see, making the scaffolding much more real, and meaningful. Furthermore, as in the example above, Jing offers yet another opportunity for learners to participate in collaborative learning.
The four tools analysed in this post and within this blog have great potential for application to eLearning. There are some barriers that need to be kept in mind when considering learning experiences that make use of these and other such tools. However, employing eLearning tools also has the potential to lead to great benefits and learning opportunities.
References
Churches, A. (2010). Bloom’s Digital Taxonomy. Retrieved from http://edorigami.wikispaces.com/page/code/Bloom%27s+Digital+Taxonomy
Education Queensland (2008). eLearning for smart classrooms. Smart Classrooms Bytes, August 2008. Retrieved from http://education.qld.gov.au/smartclassrooms/pdf/scbyte-elearning.pdf
Glogster EDU (2001). What is Glogster EDU? Retrieved 12 April 2011 from http://edu.glogster.com/what-is-glogster-edu/
Johnson, L., Levine, A., Smith, R., & Stone, S. (2010). The 2010 Horizon Report. Austin, Texas: The New Media Consortium. Retrieved from http://www.nmc.org/pdf/2010-Horizon-Report.pdf
Koohang, A. (2009). A learner-centered model for blended learning design. International Journal of Innovation and Learning, 6(1), 76-91.
Koohang, A. & Harman, K. (2005). Open Source: A metaphor for E-Learning. Informing Science Journal, 8, 75-86. Retrieved from http://inform.nu/Articles/Vol8/v8p075-086Kooh.pdf
Koohang, A., Riley, L., Smith, T. & Schreurs, J. (2009). E-Learning and Constructivism: From theory to application. Interdisciplinary Journal of E-Learning and Learning Objects, 5, 91-109. Retrieved from http://www.learningdomain.com/MEdHOME/WEB-BASED/Learning.Actiivty.pdf
The State of Queensland (Queensland Studies Authority) (2011). Information and Communication Technologies (ICTs) Cross-curriculum priority. Retrieved 10 April 2011 from http://www.qsa.qld.edu.au/7300.html
Wikipedia (2011a). Blogs. Retrieved 10 April 2011 from http://en.wikipedia.org/wiki/Blog
Wikipedia (2011b). Glogster EDU. Retrieved 10 April 2011 from http://en.wikipedia.org/wiki/Glogster_EDU